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Magic Spells[]

 
S.no Spells Level Mana consumption Chapter Type
1 The Magician's Hand Lv-0 0.2 Mp Start Trick
Effect: Move objects without physical contact (A technique Magicians often use to show off.)
2 Fireball Lv-0 2 Mp Ch-1 Fire elemental spell
Effect: Cast a small fireball at the opponent
3 Earth Spike Lv-0 2 Mp Ch-1 Earth elemental spell
Effect: To bring up a solid stone spike up to 2 feet tall from the ground…don't step on it.
4 Lesser Invisibility Lv-0 2 Mp Ch-1 conjuring spell
Effect: Gathers a shroud of darkness around the bearer. Is very effective at concealment in the dark. User must beware of bright lights.
5 Slumber Lv-0 2 Mp Ch-1 normal spell
Effect: Makes people fall into a deep sleep. The stronger the opponent, the weaker the effect.
6 Vector Resistance Lv-1 6 Mp Ch-5 normal spell
Effect: Repel objects towards the direction chosen by the bearer.
7 Mud Marsh Lv-0 2 Mp Ch-7 Earth elemental spell
Effect: Transform solid ground into soft mud.
8 Grease Lv-0 2 Mp Ch-7 normal spell
Effect: The ground will become very, very slippery. Just like it's been covered in oil. 
9 Vector Throw Lv-1 6 Mp Ch-7 normal spell
Effect: Throw an object at high speed. The lighter the object, the faster it will be.
10 Silence Lv-0 2 Mp Ch-9 normal spell
Effect: Reduces the noise emitted by the bearer, including footsteps, breathing and speaking. The spell's effect lasts for 20 minutes each time it's cast.
11 Elemental Healing Lv-1 6 Mp Ch-12 Healing Spell
Effect: Brings the elements within the target's body to equilibrium in order to relieve symptoms and replenish the body's shortages. The stronger the target's body, the stronger the effect of this healing spell.
12 Cat's Agility Lv-1 6 Mp Ch-12 conjuring spell
Effect: Energy will fill the target's body, allowing the target to be as agile as a cat. The spell lasts for 20 minutes.
13 Lesser Hailstorm Lv-2 30 Mp Ch-15 Wind & Frost elemental spell
Effect: Summon an icy draft that spins around the spellcaster like a whirlwind. The radius is more than ten feet. Any opponents that go within ten feet of the spellcaster will be attacked by drafts and ice shards. The spell lasts for 5 minutes or until the spellcaster cancels it.
14 Flame Blast Lv-4 320 Mp Ch-23 Fire elemental spell
Effect: Create a large, powerful ball of flame that can shoot beyond 50 meters!
15 Glass Orb (Self Created) Lv-0 1 mp Ch-35 Fire elemental spell
Effects: Modified version of Fire spell
16 Transmutation Lv-0 2 Mp Ch-36 Enchantment spell.
Effects: Transforms the appearance of one object into another without altering the innate nature and shape of the original object.
17 Physical Avatar Lv-1 6 Mp Ch-38 Earth Elemental Spell
Effect: Creates a shadow avatar. The avatar can produce sounds of footsteps, can speak and emanate scents. It is indistinguishable from an ordinary person.

Note: It cannot swim. Do not let it be exposed to rain if you don't want your cover blown.

18 Basic Detection Spell Lv-0 2 Mp Ch-39 normal spell
Effects: Roughly detects the auras in the surrounding area, including auras from Mana, elements, secret forces and so on.
19 Lesser Protective Barrier Lv-1 6 Mp Ch-41 normal spell
Effects: Protects from magic attacks. Especially effective in blocking attacks from Elemental spells.
20 Illumination Lv-0 2 Mp Ch-42
Effects: Creates a light orb as bright as five candles. Lasts for an hour.

21

Mid-Level Sharpness Spell Lv-1 6 Mp Ch-43 normal spell
Effects: Enhance a weapon's sharpness to a high degree. A normal iron sword will be able to cut through steel like butter. Effect lasts for ten minutes.
22 Spiral Spike (self-created) Lv-0 1 MP Ch-48 Earth Elemental Spell
Effects: Smaller scale Earth Spike spell but with the energy condensed to the level comparable to that of a Level-1 spell
23 Spark (self-created) Lv-0 1 MP Ch-48
Effects: Smaller scale Illumination spell but with the energy condensed to the level comparable to that of a Level-1 spell
24 Sticky Marsh (self-created) Lv-0 1 MP Ch-48 Earth Elemental Spell
Effects: Smaller scale Mud Marsh spell but with the energy condensed to the level comparable to that of a Level-1 spell

25

Hidden Power Lv-3 80 Mp 49 Secret Spell
Effects: Alters the elemental composition of the spell receiver's body, and greatly enhances the spell receiver's potential. At the same time, it will insert a detailed instruction for the next day's practice into the spell receiver's mind, and through practice, the spell receiver can exponentially advance and increase their power.

Note: Let this spell be my repentance of the countless murders I committed upon many gifted Warriors.

26

Whistle (Self Created) Lv-1 4 Mp 54 Modified Mixed Spell
Effects: With Vector Throw as its foundation, a mix of metal and fire energy form a high-speed, rotating spear. IT contains extreme levels of penetrating and explosive energy.

Note: As the whistle blows, the God of Death closely follows.

27

Might of a Giant Lv-3 60 Mp 63 Support Magic Spell
Effect: Greatly increases the strength of the receiver. Increases strength by 200%. Effect lasts ten minutes.

28

Shapeshifting Lv-2 0.2 Mp/sec 70 Enchantment Spell
Effects: Once cast on a certain object, the object's physical shape will alter and change according to the spellcaster's wishes.

Note: This is a necessary spell for low-level enchantments.

29

Weakening Spell Lv-2 32 Mp 78
Effects: Reduces the strength and power of targets by 80% for five minutes.

Note: The higher the target's level, the lower the weakening effects. Not effective on targets with skills of Level-6 and higher.

30

Edelweiss (Self Created) Lv-3 25 Mp 90 Defensive Spell
Effects: Effectively resists both physical and magic spell attacks.

31

Wind Fenrir lv-3 130 Mp 101 Summoning Spell
Effect: Summons a wind elemental wolf to aid you in battle. Lasts one hour.

Note: It is a strong battle companion, but can also be used as a mount when needed.

32

Dimensional Jump Lv-10 1800 Mp 113  Legendary Spell
Effects: The spellcaster, along with other people or things connected to him will be teleported to any point in space chosen within half a mile.

Note: This spell can override any magic barrier below the Legendary level.

33

Machine Gun Any spell below Lv-5. 119 General Supreme Magical Skill
Effects: Allows the spellcaster to cast one type of spell in close succession. The spellcaster needs only to construct the spell structure once, as it would automatically emerge from the Mana residue of the previous casting.

Note: Link's Machine Gun is a high-speed spellcasting technique.

34

Vulcan Hand Lv-5 150 Fire Elemental Spell

Modified version of flaming Hand.

Effects: Summon a giant hand with red rings of fire around its fingers.

35

Mana Lock 154

Effects: Locks the target's mana.

Note: It needs the complete cooperation of the target for it to be successful.

36

Silent Disarray Lv-2 167

Effects: Disrupts the spell structure of spells at Level-2 and below to impede the target's spellcasting.

Note: This special magical structure requires precise control of Mana. Spellcaster must be of Level-5 or higher in order to master this spell.

37

The Fist of Firomoz Lv-6 100 Mp to activate and then 15~50 Mp/s 170 Fire Elemental Spell
Effect: Concentrates fire elementals into a giant fist. It possesses terrifying offensive power!

Note: Inspired by a scroll fragment left in the mortal world by Flame Titan Firomoz

38

Titan's Hand Lv-6 14~29 Mp/s 171

Effects: This is a versatile spell that possesses great power and is perfect for close-distance battles both for attacks and defense.

Note: Link's masterpiece!

39 The Eye of the Civet Lv-2 182
Effect: Gives the user cat-like night vision and allows them to see through the oppressive darkness
40 Expulsion Lv-5 191
Effects: A high-level dispelling spell that can expel very strong magic from a target.
41 Heaven's Eye Lv-4 193 Secret Spell
Effects: Through the remote interaction of the magic seal and detecting runes, the spellcaster will be able to see everything that happens within the area where the secret runes have been left. The spellcaster can also communicate with a target who is within the area through telepathy.
Note: This is a highly covert spell, but it also requires the spellcaster to have an immensely robust soul.
42 Storm Eagle spell Lv-5

100 Mp to summon, 10 Mps/s afterwards

204
Effect: This is an extremely fast flying spell.  
43 Levitation Lv-0 205
Effects: Makes the spellcaster's body as light as a feather, light enough to walk on water. When in the air, the spellcaster will fall at the maximum speed of 1.6 feet per second for about ten minutes.
44 Spatial Distortion 230 Mp 232 Dimensional spell
Effects: Distorts the space and diverts the movement direction of all types of physical materials or energy forms.
45 Forbidden Mystery'Great Purification Lv-14 11000 Mp 237 Legendary Spell
Effect: Dispels all dark spells and forces within a 3000-foot radius.
46 Space-Time Orb 278
Effect: Create an incredible ball of time and space. This ball can change its shape at the spell caster's will. It possesses the amazing power of killing all organisms and freezing time and space!
47 Demon Slayer 301
Effect: This spell is a basic fire-elemental principle spell. It does not need any fire elementals or charging time. After the magic structure is complete, it will be ready to cast in 0.1 seconds.
48 Spatial Rend 319 Spatial Spell
Effect: Causes spatial frequency to change at an extremely fast rate in an unpredictable manner. This would create countless forcefields in the affected space, disintegrating all matter in the area. 
49 Miracle Aura Lv-11 334 Legendary Spell
Effect: Creates an incredible aura that extends for a radius of 1200 feet. Allies who possessed this aura would be temporarily invincible and unaffected by almost all attacks.
50 Pursuit Spell Lv-5 339 Secret Spell
Effect: Borrows mysterious power from time to point out a safe path for the user.
51 Abstruse Meaning-The Thunder God's Descent Lv-10 19500 Mp 349 Lightning Law Spell
Effect: Gathers an immense amount of Mana to activate the abstruse meaning of lightning. The spell caster will transform into the physical incarnate of lightning and thunder, using their destructive power as a weapon for ten seconds.
52 Instant Flash Lv-10 2500 Dragon Power 386 Legendary Spatial Spell
Effect: User can appear anywhere within 700 feet immediately after casting the spell.
53 Clear Sign Lv-3 388 Hidden Spell
Effect: Greatly increase the user's senses and filter out irrelevant information.
54 Spatial Collapse 410
Effect: Within the radius of a spell's effect zone, the mass of all objects will drastically increase, causing the gravity of each object to increase proportionally. The specific range of the spell is dependent on how much mana is consumed to cast the spell.
55 Despair Lv-10 500 DP 421 Legendary Spell
Effect: Whenever despair is activated, a folded spatial sphere will apear within the spell-caster's location. Through the sphere, the spell-caster's attacks can undergo a dimensional change. The range can be up to 1000 feet and can change up to 3 times.
56 Crystal Golem Lv-10 100 – 6000 DP 434
Effect: Transform materials lower than Level-10 into a golem. Spell lasts for ten minutes.

Note: Only good materials will make good golems.

57 Void Eye Lv-11 300 DP 448 Detection Spell
Effect: Will dye any trace of the Void's aura in one's surroundings.
58 Void Destructor


Lv-10 8900 DP 458 Master Level Flame Spell
Effect: Concentrate the elemental energies around the user into an incredibly destructive ball of fire.
59 Essence Vitality Lv-10 1200 DP 461 Legendary Healing Spell
Effect: Dragon Power transforms into the essence of light and pours into the target's body. It can greatly raise their vitality. The duration decreases as the target's level increases. It can last at most 30 days.
60 Void Walk Lv-11 10~100 DP/s 474 Legendary Spell
Effect: Apply changes in space curvature to generate push. There is no limit to the direction of the push. Change in direction is immediate in effect.
61 Dark Cage Lv-3 10 DP 479
Effect: A glowing silver chain that immobilizes the target.
62 Dragon Soul 488 Bloodline Spell
Effect: The user increases his or her psychic defenses exponentially, depending on the user's own level.
63 Void Shackle Lv-12 13000 DP 499 Legendary Spell
Effect: Use unparalleled strength to create a special shackling magic. It can seal any type of power in the world and is impossible to open.
64 Spatial Disintegration 7000+ DP 548 Rankless Master-level Spell
Effect: The user spends a large amount of Dragon Power and sets the fabric of space ablaze, giving rise to an inferno with unimaginable destructive power.
65 Wild Windstorm 10 - 5000 Realm Essence 555 Legendary Natural Spell (Level depends on the spellcaster's level)
Effect: Summon the source energy that is tainted in the target's body. Strengthen it and drive it out. This spell can eradicate the contamination done by curses and poison.
66 Permeate 556 Support-type Legendary Spell
Effect: Gaps exist in everything. The Caster is able to phase through these gaps once the spell is activated.
67 Order Compass Lv-16 20000 Realm Essence 573 Legendary Spell
Effect: Incomparable power consilidates into a unique material. This creates the compass of time. Within a range of 3000 feet, the controller can speed up or slow down the flow of time after paying sufficient power.

Note: Chase the arrow of time.

68 Sunlight Lv-14 28000 Realm Essence 670 Legendary Spell
Effect: Convert a huge amount of power into pure sunlight. If cast at full power, the resulting illumination may even be as bright as sunlight.

Note: Light unlike anything you’ve ever seen

69 Infinite Blades of Time Lv-18 700 Pinnacle Spell
Effect: Summons an array of swords from an infinite number of parallel universes.

Note: Unblockable!

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