Magic Spells[]
S.no | Spells | Level | Mana consumption | Chapter | Type |
---|---|---|---|---|---|
1 | The Magician's Hand | Lv-0 | 0.2 Mp | Start | Trick |
Effect: Move objects without physical contact (A technique Magicians often use to show off.) | |||||
2 | Fireball | Lv-0 | 2 Mp | Ch-1 | Fire elemental spell |
Effect: Cast a small fireball at the opponent | |||||
3 | Earth Spike | Lv-0 | 2 Mp | Ch-1 | Earth elemental spell |
Effect: To bring up a solid stone spike up to 2 feet tall from the ground…don't step on it. | |||||
4 | Lesser Invisibility | Lv-0 | 2 Mp | Ch-1 | conjuring spell |
Effect: Gathers a shroud of darkness around the bearer. Is very effective at concealment in the dark. User must beware of bright lights. | |||||
5 | Slumber | Lv-0 | 2 Mp | Ch-1 | normal spell |
Effect: Makes people fall into a deep sleep. The stronger the opponent, the weaker the effect. | |||||
6 | Vector Resistance | Lv-1 | 6 Mp | Ch-5 | normal spell |
Effect: Repel objects towards the direction chosen by the bearer. | |||||
7 | Mud Marsh | Lv-0 | 2 Mp | Ch-7 | Earth elemental spell |
Effect: Transform solid ground into soft mud. | |||||
8 | Grease | Lv-0 | 2 Mp | Ch-7 | normal spell |
Effect: The ground will become very, very slippery. Just like it's been covered in oil. | |||||
9 | Vector Throw | Lv-1 | 6 Mp | Ch-7 | normal spell |
Effect: Throw an object at high speed. The lighter the object, the faster it will be. | |||||
10 | Silence | Lv-0 | 2 Mp | Ch-9 | normal spell |
Effect: Reduces the noise emitted by the bearer, including footsteps, breathing and speaking. The spell's effect lasts for 20 minutes each time it's cast. | |||||
11 | Elemental Healing | Lv-1 | 6 Mp | Ch-12 | Healing Spell |
Effect: Brings the elements within the target's body to equilibrium in order to relieve symptoms and replenish the body's shortages. The stronger the target's body, the stronger the effect of this healing spell. | |||||
12 | Cat's Agility | Lv-1 | 6 Mp | Ch-12 | conjuring spell |
Effect: Energy will fill the target's body, allowing the target to be as agile as a cat. The spell lasts for 20 minutes. | |||||
13 | Lesser Hailstorm | Lv-2 | 30 Mp | Ch-15 | Wind & Frost elemental spell |
Effect: Summon an icy draft that spins around the spellcaster like a whirlwind. The radius is more than ten feet. Any opponents that go within ten feet of the spellcaster will be attacked by drafts and ice shards. The spell lasts for 5 minutes or until the spellcaster cancels it. | |||||
14 | Flame Blast | Lv-4 | 320 Mp | Ch-23 | Fire elemental spell |
Effect: Create a large, powerful ball of flame that can shoot beyond 50 meters! | |||||
15 | Glass Orb (Self Created) | Lv-0 | 1 mp | Ch-35 | Fire elemental spell |
Effects: Modified version of Fire spell | |||||
16 | Transmutation | Lv-0 | 2 Mp | Ch-36 | Enchantment spell. |
Effects: Transforms the appearance of one object into another without altering the innate nature and shape of the original object. | |||||
17 | Physical Avatar | Lv-1 | 6 Mp | Ch-38 | Earth Elemental Spell |
Effect: Creates a shadow avatar. The avatar can produce sounds of footsteps, can speak and emanate scents. It is indistinguishable from an ordinary person.
Note: It cannot swim. Do not let it be exposed to rain if you don't want your cover blown. | |||||
18 | Basic Detection Spell | Lv-0 | 2 Mp | Ch-39 | normal spell |
Effects: Roughly detects the auras in the surrounding area, including auras from Mana, elements, secret forces and so on. | |||||
19 | Lesser Protective Barrier | Lv-1 | 6 Mp | Ch-41 | normal spell |
Effects: Protects from magic attacks. Especially effective in blocking attacks from Elemental spells. | |||||
20 | Illumination | Lv-0 | 2 Mp | Ch-42 | |
Effects: Creates a light orb as bright as five candles. Lasts for an hour. | |||||
21 |
Mid-Level Sharpness Spell | Lv-1 | 6 Mp | Ch-43 | normal spell |
Effects: Enhance a weapon's sharpness to a high degree. A normal iron sword will be able to cut through steel like butter. Effect lasts for ten minutes. | |||||
22 | Spiral Spike (self-created) | Lv-0 | 1 MP | Ch-48 | Earth Elemental Spell |
Effects: Smaller scale Earth Spike spell but with the energy condensed to the level comparable to that of a Level-1 spell | |||||
23 | Spark (self-created) | Lv-0 | 1 MP | Ch-48 | |
Effects: Smaller scale Illumination spell but with the energy condensed to the level comparable to that of a Level-1 spell | |||||
24 | Sticky Marsh (self-created) | Lv-0 | 1 MP | Ch-48 | Earth Elemental Spell |
Effects: Smaller scale Mud Marsh spell but with the energy condensed to the level comparable to that of a Level-1 spell | |||||
25 |
Hidden Power | Lv-3 | 80 Mp | 49 | Secret Spell |
Effects: Alters the elemental composition of the spell receiver's body, and greatly enhances the spell receiver's potential. At the same time, it will insert a detailed instruction for the next day's practice into the spell receiver's mind, and through practice, the spell receiver can exponentially advance and increase their power.
Note: Let this spell be my repentance of the countless murders I committed upon many gifted Warriors. | |||||
26 |
Whistle (Self Created) | Lv-1 | 4 Mp | 54 | Modified Mixed Spell |
Effects: With Vector Throw as its foundation, a mix of metal and fire energy form a high-speed, rotating spear. IT contains extreme levels of penetrating and explosive energy.
Note: As the whistle blows, the God of Death closely follows. | |||||
27 |
Might of a Giant | Lv-3 | 60 Mp | 63 | Support Magic Spell |
Effect: Greatly increases the strength of the receiver. Increases strength by 200%. Effect lasts ten minutes. | |||||
28 |
Shapeshifting | Lv-2 | 0.2 Mp/sec | 70 | Enchantment Spell |
Effects: Once cast on a certain object, the object's physical shape will alter and change according to the spellcaster's wishes.
Note: This is a necessary spell for low-level enchantments. | |||||
29 |
Weakening Spell | Lv-2 | 32 Mp | 78 | |
Effects: Reduces the strength and power of targets by 80% for five minutes.
Note: The higher the target's level, the lower the weakening effects. Not effective on targets with skills of Level-6 and higher. | |||||
30 |
Edelweiss (Self Created) | Lv-3 | 25 Mp | 90 | Defensive Spell |
Effects: Effectively resists both physical and magic spell attacks. | |||||
31 |
Wind Fenrir | lv-3 | 130 Mp | 101 | Summoning Spell |
Effect: Summons a wind elemental wolf to aid you in battle. Lasts one hour.
Note: It is a strong battle companion, but can also be used as a mount when needed. | |||||
32 |
Dimensional Jump | Lv-10 | 1800 Mp | 113 | Legendary Spell |
Effects: The spellcaster, along with other people or things connected to him will be teleported to any point in space chosen within half a mile.
Note: This spell can override any magic barrier below the Legendary level. | |||||
33 |
Machine Gun | Any spell below Lv-5. | 119 | General Supreme Magical Skill | |
Effects: Allows the spellcaster to cast one type of spell in close succession. The spellcaster needs only to construct the spell structure once, as it would automatically emerge from the Mana residue of the previous casting.
Note: Link's Machine Gun is a high-speed spellcasting technique. | |||||
34 |
Vulcan Hand | Lv-5 | 150 | Fire Elemental Spell | |
Modified version of flaming Hand. Effects: Summon a giant hand with red rings of fire around its fingers. | |||||
35 |
Mana Lock | 154 | |||
Effects: Locks the target's mana. Note: It needs the complete cooperation of the target for it to be successful. | |||||
36 |
Silent Disarray | Lv-2 | 167 | ||
Effects: Disrupts the spell structure of spells at Level-2 and below to impede the target's spellcasting. Note: This special magical structure requires precise control of Mana. Spellcaster must be of Level-5 or higher in order to master this spell. | |||||
37 |
The Fist of Firomoz | Lv-6 | 100 Mp to activate and then 15~50 Mp/s | 170 | Fire Elemental Spell |
Effect: Concentrates fire elementals into a giant fist. It possesses terrifying offensive power!
Note: Inspired by a scroll fragment left in the mortal world by Flame Titan Firomoz | |||||
38 |
Titan's Hand | Lv-6 | 14~29 Mp/s | 171 | |
Effects: This is a versatile spell that possesses great power and is perfect for close-distance battles both for attacks and defense. Note: Link's masterpiece! | |||||
39 | The Eye of the Civet | Lv-2 | 182 | ||
Effect: Gives the user cat-like night vision and allows them to see through the oppressive darkness | |||||
40 | Expulsion | Lv-5 | 191 | ||
Effects: A high-level dispelling spell that can expel very strong magic from a target. | |||||
41 | Heaven's Eye | Lv-4 | 193 | Secret Spell | |
Effects: Through the remote interaction of the magic seal and detecting runes, the spellcaster will be able to see everything that happens within the area where the secret runes have been left. The spellcaster can also communicate with a target who is within the area through telepathy. Note: This is a highly covert spell, but it also requires the spellcaster to have an immensely robust soul. | |||||
42 | Storm Eagle spell | Lv-5 |
100 Mp to summon, 10 Mps/s afterwards |
204 | |
Effect: This is an extremely fast flying spell. | |||||
43 | Levitation | Lv-0 | 205 | ||
Effects: Makes the spellcaster's body as light as a feather, light enough to walk on water. When in the air, the spellcaster will fall at the maximum speed of 1.6 feet per second for about ten minutes. | |||||
44 | Spatial Distortion | 230 Mp | 232 | Dimensional spell | |
Effects: Distorts the space and diverts the movement direction of all types of physical materials or energy forms. | |||||
45 | Forbidden Mystery'Great Purification | Lv-14 | 11000 Mp | 237 | Legendary Spell |
Effect: Dispels all dark spells and forces within a 3000-foot radius. | |||||
46 | Space-Time Orb | 278 | |||
Effect: Create an incredible ball of time and space. This ball can change its shape at the spell caster's will. It possesses the amazing power of killing all organisms and freezing time and space! | |||||
47 | Demon Slayer | 301 | |||
Effect: This spell is a basic fire-elemental principle spell. It does not need any fire elementals or charging time. After the magic structure is complete, it will be ready to cast in 0.1 seconds. | |||||
48 | Spatial Rend | 319 | Spatial Spell | ||
Effect: Causes spatial frequency to change at an extremely fast rate in an unpredictable manner. This would create countless forcefields in the affected space, disintegrating all matter in the area. | |||||
49 | Miracle Aura | Lv-11 | 334 | Legendary Spell | |
Effect: Creates an incredible aura that extends for a radius of 1200 feet. Allies who possessed this aura would be temporarily invincible and unaffected by almost all attacks. | |||||
50 | Pursuit Spell | Lv-5 | 339 | Secret Spell | |
Effect: Borrows mysterious power from time to point out a safe path for the user. | |||||
51 | Abstruse Meaning-The Thunder God's Descent | Lv-10 | 19500 Mp | 349 | Lightning Law Spell |
Effect: Gathers an immense amount of Mana to activate the abstruse meaning of lightning. The spell caster will transform into the physical incarnate of lightning and thunder, using their destructive power as a weapon for ten seconds. | |||||
52 | Instant Flash | Lv-10 | 2500 Dragon Power | 386 | Legendary Spatial Spell |
Effect: User can appear anywhere within 700 feet immediately after casting the spell. | |||||
53 | Clear Sign | Lv-3 | 388 | Hidden Spell | |
Effect: Greatly increase the user's senses and filter out irrelevant information. | |||||
54 | Spatial Collapse | 410 | |||
Effect: Within the radius of a spell's effect zone, the mass of all objects will drastically increase, causing the gravity of each object to increase proportionally. The specific range of the spell is dependent on how much mana is consumed to cast the spell. | |||||
55 | Despair | Lv-10 | 500 DP | 421 | Legendary Spell |
Effect: Whenever despair is activated, a folded spatial sphere will apear within the spell-caster's location. Through the sphere, the spell-caster's attacks can undergo a dimensional change. The range can be up to 1000 feet and can change up to 3 times. | |||||
56 | Crystal Golem | Lv-10 | 100 – 6000 DP | 434 | |
Effect: Transform materials lower than Level-10 into a golem. Spell lasts for ten minutes.
Note: Only good materials will make good golems. | |||||
57 | Void Eye | Lv-11 | 300 DP | 448 | Detection Spell |
Effect: Will dye any trace of the Void's aura in one's surroundings. | |||||
58 | Void Destructor
|
Lv-10 | 8900 DP | 458 | Master Level Flame Spell |
Effect: Concentrate the elemental energies around the user into an incredibly destructive ball of fire. | |||||
59 | Essence Vitality | Lv-10 | 1200 DP | 461 | Legendary Healing Spell |
Effect: Dragon Power transforms into the essence of light and pours into the target's body. It can greatly raise their vitality. The duration decreases as the target's level increases. It can last at most 30 days. | |||||
60 | Void Walk | Lv-11 | 10~100 DP/s | 474 | Legendary Spell |
Effect: Apply changes in space curvature to generate push. There is no limit to the direction of the push. Change in direction is immediate in effect. | |||||
61 | Dark Cage | Lv-3 | 10 DP | 479 | |
Effect: A glowing silver chain that immobilizes the target. | |||||
62 | Dragon Soul | 488 | Bloodline Spell | ||
Effect: The user increases his or her psychic defenses exponentially, depending on the user's own level. | |||||
63 | Void Shackle | Lv-12 | 13000 DP | 499 | Legendary Spell |
Effect: Use unparalleled strength to create a special shackling magic. It can seal any type of power in the world and is impossible to open. | |||||
64 | Spatial Disintegration | 7000+ DP | 548 | Rankless Master-level Spell | |
Effect: The user spends a large amount of Dragon Power and sets the fabric of space ablaze, giving rise to an inferno with unimaginable destructive power. | |||||
65 | Wild Windstorm | 10 - 5000 Realm Essence | 555 | Legendary Natural Spell (Level depends on the spellcaster's level) | |
Effect: Summon the source energy that is tainted in the target's body. Strengthen it and drive it out. This spell can eradicate the contamination done by curses and poison. | |||||
66 | Permeate | 556 | Support-type Legendary Spell | ||
Effect: Gaps exist in everything. The Caster is able to phase through these gaps once the spell is activated. | |||||
67 | Order Compass | Lv-16 | 20000 Realm Essence | 573 | Legendary Spell |
Effect: Incomparable power consilidates into a unique material. This creates the compass of time. Within a range of 3000 feet, the controller can speed up or slow down the flow of time after paying sufficient power.
Note: Chase the arrow of time.
| |||||
68 | Sunlight | Lv-14 | 28000 Realm Essence | 670 | Legendary Spell |
Effect: Convert a huge amount of power into pure sunlight. If cast at full power, the resulting illumination may even be as bright as sunlight.
Note: Light unlike anything you’ve ever seen | |||||
69 | Infinite Blades of Time | Lv-18 | 700 | Pinnacle Spell | |
Effect: Summons an array of swords from an infinite number of parallel universes.
Note: Unblockable! | |||||